WotLK PvP Changes
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Posted 9/2/2008 1:14:38 PM Post #421
 

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Here's a quick update on some of the things coming to Wintergrasp over the course of the next few beta updates.

- Graveyards will be inaccessible to attackers (ie: above normal terrain) to put a damper on gy camping.
- Ranking up will be based on HKs rather than killing blows (was always intended to be HKs)
- In the case of team imbalances, there will be escalating bonuses to the weaker team (for both honor and combat effectiveness... mostly survivability bonuses and potentially easier access to vehicles)
- The losing team will receive a partial bonus at the end of a battle (also based on participation)
- Players will be able to leave Wintergrasp at any time (via a "Leave Battle" UI option similar to leaving a battleground)
- A variety of daily quests will be introduced to the zone, including quests that are relevant when the battle isn't currently active
- Ongoing tuning of vehicle power (they're still on the strong side)
- Ongoing bugfixing and polish

Something else we're hoping to get in, but aren't certain of at this point is the ability to select which graveyard you respawn at.


Adding bonuses to the weaker teams is awesome, as well as participation bonuses. I hope some of these changes trickle down to the other PvP areas when WotLK is released.

Also about Winters Grasp:
Honor / Arena Points - If you are on the winning team when the match ends you will receive 7500 Honor Points, and 150 Arena Points.


8O That's for one 45-min battle, with a 30-min break. So every hour and fifteen minutes you could get 7500 honor points, and 150 Arena points if you win all the time. However I am assuming that lvl 80 PvP gear will take more points to compensate. We will see.

Ongoing Wintergrasp Changes



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